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Hytale News & Info

All of the latest Hytale News & Information will be found here.
 
January 29th 2020 Hi, everyone! In this post, we're going to round up a selection of the development activity that has been taking place since the team returned from their holiday break. We'll take a look at some experimental new rendering techniques, take a deep dive into Hytale's upgraded atmospheric audio system, and ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
March 26th 2020 Hi, everyone! In addition to today's progress update, we're going to show off another batch of amazing community artwork. Thank you to everybody who has spent time creating things inspired by Hytale - it means a huge amount to all of us on the team. If your work isn't featured ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
April 16th 2020 Today we have a major announcement to make about the future of Hypixel Studios. Simon and Noxy have each written letters to the community to reveal the next steps that we’ll be taking as a team, and to explain what this means for Hytale itself.SimonToday, we’re making a major announcement ... Posted by Simon and Noxy -- Delivered by Feed43 service Continue reading...
 
September 24th 2020 Hi everybody! Today we're going to celebrate another set of incredible pieces by the Hytale community. Thank you so much to everyone who has invested their time and energy into making things inspired by our project. It's important to us that Hytale is a game that inspires and empowers its ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
July 22nd 2022 Hi everyone! In this year’s summer post, we’re going to provide an update on the far-reaching technical investigations that we’ve been undertaking over the last year. We’ll also share more information about how our vision for Hytale is evolving, take a look at the changing face of Orbis, and introduce ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
November 24th 2021 Hi everyone! Last weekend, we made an appearance on Riot's Undercity Nights livestream to tell the story of Hytale's development. If you missed it, you can watch the whole segment on Riot's YouTube channel!We knew that this presentation was going to reach players that might not have heard of us, ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
July 1st 2021 Hello everyone! In today’s post, we’re going to provide an update on the progress we’ve made in the last six months, explain how our plans for Hytale have evolved, and take a look at some new and updated aspects of the game including weapon-specific combat styles, character customization, and AI.The ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
December 10th 2020 Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
August 31st 2020 Hi everybody! This month, we're going to reveal a new system that allows plants to grow and spread over time, discuss an upcoming change to the way we deliver new Hytale stuff to you every month, and share some fresh screenshots of the world of Orbis.First things first, however! We’ve ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
July 30th 2020 Hello everyone! In this blog post, we're going to give you an update on some exciting developments at Hypixel Studios. We've also got a fresh batch of screenshots to share taken across the breadth of Orbis, featuring some never-before-seen environments and creatures!Introducing the Hypixel Studios office!Last month we hit a ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
June 29th 2020 Hi there! In this post, we're going to take a closer look at Hytale's world generation system - specifically, the various techniques we use to create dramatic, procedurally generated landscapes across each of adventure mode’s zones.We first discussed this topic in January 2019, and you may wish to go back ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
May 30th 2020 Hi everybody! In this post, we’re going to explore some of the under-the-hood improvements we’ve made to Hytale’s character customization system - changes that expand the range of characters you’ll be able to create both in-game and through the use of Hytale’s modding tools. We’re also going to take a ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
April 30th 2020 Hello! In this post, we're going to unveil some of the improvements that we've made to the adventure mode user interface and equipment system, demonstrate what's possible with new angled roof blocks, and finish up with a brand new piece of music from the Hytale soundtrack.It's been a busy, exciting ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
April 16th 2020 Hi everyone! This FAQ is intended to answer questions arising from our recent set of announcements. If you haven’t done so already, please read these letters to the community from Simon and Noxy for important information about our new relationship with Riot Games and what it means for Hytale!It’s our ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
March 26th 2020 Hi, everyone! In this progress update, we're going to welcome some new developers to the Hypixel Studios team, show off some recent prefabs and points of interest from later in adventure mode, and show the progress that is being made with Hytale’s AI system. Today, we’re also releasing a new ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
February 27th 2020 Foley is the process by which ordinary objects are used to create the sound effects you hear in TV shows, films, and videogames. In this post, we’re going to reveal how Hytale sound designer Kieran Fitzpatrick goes about creating audio for everything from weapon swings to creepy creatures. Consider this ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
 
December 12th 2019 Hi! At the end of November, we published our first progress update - a smaller round-up of recent development work that included new biomes, farming, and some new creatures. In this post, we're going to give you a glimpse at some of the progress that we've made since, including exciting ... Posted by Hytale Team -- Delivered by Feed43 service Continue reading...
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